Working at Tengbom Architects I designed and developed a VR space using the Unreal Engine. This was an exploration into designing within VR and using traditional analogue tools. A Dream space on the edge of reality for meditation and wandering.
A location grounded in narrative clues, distant memories, and visions of the future.
Scope of Work : Art Direction, level design, architecture design, concept design, implementation in Unreal Engine, modelling, lighting design, cinematic design and editing.