Working with DICE in Stockholm I was involved at the early pre production stages through to near completion. I was tasked with developing concepts and designs for the City of Glass. This included mood boards and assistant art direction, level design coordination working across the design and art teams, mapping and solving the city structural problems. An immense and exciting project calling on all my design skills. It was a real privilege to work on the Mirror's Edge Catalyst project with the team at DICE. The renders below are a very small selection of the work produced but it gives an idea of the scope of the city and architecture. Everything has been designed, modelled, and rendered from scratch using Modo.
Scope of Work : Art Direction support, level design, architecture design, concept design, modelling, lighting design, cinematic design, coordination between level and art teams.