It starts with a sketch. It’s tempting to jump into 3d and get modeling but the sketch phase is an important process to my workflow. Here you can quickly get the ideas flowing, keep it loose and explore. It pays off when you decide to start blocking out in 3d.
Here is a selection of process images where the layout and basic structure is starting to take form. This phase can go quite fast with lots of decisions being made on the fly. I try to keep things as simple as possible as far as detailing and polygon use goes. Form, natural lighting, key views, and relationship to the script sequences are key aspects I’m thinking about.